One of the things that is so often left to its own devices is artificial intelligence and making sure that the NPCs react a certain way. What has been going on since then, just a lot of nitty-gritty work?Ī lot of it was sort of finishing up the game and sort of getting it where it needed to be. That was at E3, so that was like six or seven months ago. The last time I saw this game you guys were showing off the airplane level. Read on for Pete's thoughts on the Wanted franchise, video game development, NBA Jam (greatest sports title ever?), multiplayer and GTA IV. We spoke to Pete recently about Wanted: Weapons of Fate, which releases on March 24. He's worked on Scarface, The Thing, and both Riddick titles, and he's working at Universal Pictures Digital Platforms Group (or Universal Games, if you will) overseeing development of its movie-based titles. Pete Wanat has worked on games ranging from All-Star Baseball to the upcoming Wanted: Weapons of Fate, and it was his groundbreaking work on The Chronicles of Riddick: Escape from Butcher Bay that's made him the go-to guy when a movie studio wants to launch a movie-based game. Unconfirmed: Pete Wanat in his work clothes.
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